Resident Evil Village RayTracing requires the use of an AMD Radeon RX 6800 XT


On the same day that AMD announced its Radeon RX 6700 XT or that Resizable BAR technology will finally be available on the Ryzen 3000, the company also announced that Capcom's next game, Resident Evil Village, will feature RayTracing technology optimized for AMD. together with the AMD FidelityFX to try that performance does not drop excessively.

Of course, what we now know is that AMD hid that while announcing the Radeon RX 6700 XT, to activate RayTracing in this game it will be necessary to have a Radeon RX 6800 XT, which must be accompanied by a humble AMD Ryzen 5 1600 to meet the requirements for RayTracing. Unsurprisingly, a lower GPU does not guarantee good game performance.

This situation is quite funny, and not only because we have already said numerous times that the RayTracing performance of AMD graphics is much lower than that of Nvidia ( The AMD Radeon RX 6900 XT is slower than the GeForce RTX 3060 Ti on The Medium with RayTracing ), and we say it's very funny because we have to pull the newspaper library to go to November 12, 2018: "AMD:« No RayTracing until it can be used in low-end products".

As you can see, 2 and a half years ago AMD indicated that it had no plans to offer access to RayTracing until all its graphics could implement it, and although they announced a more accessible graphics card a few days ago that integrates this technology, really integration is so limited that it is not enough to run a game with this technology at an acceptable performance. We will have to wait to see if this becomes a trend or an isolated case.

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