DLSS 2.0 on Unreal Engine is already starting to pay off


Nvidia released a plugin to easily add DLSS to the Unreal Engine graphics engine so that developers can take advantage of this technology and implement it in their games without much headache.

DLSS 2.0 on Unreal Engine is starting to pay off and doubles the throughput

The developer Night Dive Studios, behind the remake of System Shock, has confirmed that it took a few days to implement DLSS in the demo of their game, showing excellent results.

The results seen seem to show that the DLSS in Unreal Engine can more than double the frame rate with its 'performance' mode in 4K resolution.

All those video games that use the Unreal Engine 4 graphics engine will be able to implement DLSS 2.0 very easily, which is an advantage for the future of players who bet on Nvidia graphics cards. In addition, this will increase the popularity of this technique among video games in development.

The other video game with Unreal Engine 4 that was tested is The Fabled Woods, another that doubles its frame rate with Nvidia's DLSS technology.

The Fabled Woods uses the Ray Tracing technique, offering players global lighting and realistic shadows. With 4K resolution and full ray-tracing effects, DLSS 2.0 keeps performance from plummeting. With an RTX 3080, it goes from an average of 32.8 fps to 86.8 fps.

The AI-based resizing technique is offering very good results that allow Nvidia graphics cards to perform well above their capabilities, always sacrificing a bit of image sharpness.

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