Cyberpunk 2077 Patch 1.2 is fucking crazy: Solve 500+ problems


CD Projekt RED published on its social networks the fixes that will integrate its long-awaited Patch 1.2 for Cyberpunk 2077, and literally, anyone will refuse to translate the list of improvements, and that is, as far as I can tell, more than 500 fixes are added in the games, an absolute madness, and more in a patch of these dimensions that can add problems that until now did not exist.

As a very brief summary, the rendering of distant textures, fast trips and their cinematics, the quality of some underwater elements will be improved, RayTracing for AMD Radeon graphics will be added, stability, performance, usability will be improved. and RAM memory management, shadows, shaders, physics, facial animations, and long etcetera are optimized, come on, it's a new game. We put some of the most interesting lists, not the whole log or you will run out of fingerprint or mouse scroll.


Stability and Performance

This section discusses the changes that go into all platforms, but many of them make a bigger difference on next-gen consoles and lower-performing machines.

  • Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).
  • Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
  • Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system.
  • Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs.
  • Multiple UI stability improvements and fixes for the most common UI-related crashes.
  • Various crash fixes (among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related).
  • Multiple UI performance improvements.
  • Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item.
  • Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives.
  • Various other stability and performance improvements.

PC specific

  • Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.
  • Keyboard bindings: more keys are now available for rebinding.
  • Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key.
  • Keyboard bindings: It's now possible to unbind dodge from the movement keys (in Settings -> Controls). Dodging can still be performed by double-tapping the crouch (toggle) action key (default C).
  • It is now possible to enter Journal from the Map panel using a keyboard.
  • Achievements will now work on Epic Games Store.
  • Modding: Added a new "mod" folder for loading modded archives. The modded archives can be named in any way and go into the "mod" folder now. Having mod archives in the "patch" folder is no longer supported.
  • Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC.
  • Fixed the issue where some environment elements would not be displayed correctly on 8k screens.
  • Fixed an issue where HUD elements would be missing in 8K resolution.
  • Fixed an issue where perks from a certain area of ​​the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions.

Console Specific

  • Fixed an issue on PlayStation 4 where items couldn't be dropped from the backpack as they would always reappear back in the inventory.
  • Fixed an issue where Johnny's custom HUD wouldn't be present on Xbox One during the concert scene in  Love Like Fire.
  • Fixed an issue that caused the game to zoom in when pressing pause on PlayStation 4 Pro and Xbox One X.
  • Fixed a streaming issue with the elevator panel in  Play it Safe on Xbox One.
  • Improved the mechanism for adjusting the UI texture resolution depending on the platform.
  • Fixed an issue that could cause the game to become unresponsive when pressing "A" immediately after deleting a save on Xbox One.
  • Fixed an issue on Xbox One that could cause the game to become unresponsive when changing profiles on the title menu.
  • Fixed an issue where loading a game save while being in a car could turn the screen black on Xbox.
  • Various memory handling optimizations on Xbox.
  • Improved Screen Space Reflections.
  • Fixed issues with Screen Space Reflections and Temporal Anti-Aliasing.
  • Fixed rendering issues when fog interacts with nearby lighting on PlayStation 4.
  • Various environment streaming and input / output improvements.
  • Various NPCs and vehicle streaming improvements.
  • Fixed multiple issues with random game freezes.
  • Fixed issues on PlayStation 4 whereby corpses with head dismembered could glitch out.
  • Fixed an issue where V could fall down the elevator shaft.
  • Fixed an issue where the game on Xbox One would become unresponsive when signing out while the controller disconnection message is visible.
  • Fixed an issue that caused the player to be unable to exit the Settings menu after making changes.
  • Claire's truck is now properly placed in the garage in  The Beast in Me.
  • Fixed the missing water surface shader on PlayStation 4.

And many more.

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